Moderate difficulty suitable for most players
Hidden Strategies of Abstract Gameplay
Moderate difficulty suitable for most players
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Across
- 1. Monitoring player progress or resources with tokens or markers
- 2. Discarding cards from a deck as a tactical effect
- 4. Game mechanic involving control of specific board sections
- 6. Placing units or pieces strategically on the board
Down
- 3. Mechanic involving drawing random tokens from a container
- 5. Selecting cards or tiles in turn to build a set
- 7. A system of interconnected actions to generate resources or points
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