CrosswordMint
Immersive Worlds and VR Tech
Moderate difficulty suitable for most players
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Across
  • 1. Delay time between user action and system response in VR
  • 2. Point of interaction between a user and VR system
  • 4. To imitate a real environment or experience digitally
  • 5. State of being deeply engaged or involved in a VR world
Down
  • 3. Tactile feedback technology used to simulate touch sensations
  • 6. The digital environment accessed by VR and online systems
  • 7. Device worn on the head to experience virtual environments
  • 8. Technology that monitors user movement in VR space
  • 9. Basic geometric shape used to build 3D models in VR

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