Moderate difficulty suitable for most players
Innovative Paths Through Design Thinking
Moderate difficulty suitable for most players
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Across
- 1. Deep understanding gained from research
- 2. Problem to be overcome creatively
- 3. Group activity for generating varied ideas
- 4. Map illustrating user experience steps
- 6. Limitations affecting design choices
- 7. Answer to a design problem
- 9. Information used to refine a product
- 11. Process to evaluate design effectiveness
- 15. Repeat process to improve solutions
Down
- 5. Work together towards a common goal
- 8. Carefully watch to gather insights
- 10. Early model used to test concepts
- 12. Clarify problem before ideation
- 13. To generate multiple distinct ideas
- 14. Essential skill to understand users' feelings
- 16. Fictional user profile representing target audience
- 17. To generate creative ideas or solutions