CrosswordMint
Interactive Learning Through Game Design
Moderate difficulty suitable for most players
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Across
  • 1. Guidance provided for understanding content
  • 2. A guide who supports learning and growth
  • 3. A plan to achieve objectives effectively
  • 5. A problem-solving activity within a game
  • 6. The degree of interest and participation
  • 11. A task designed to test skills or abilities
  • 14. A hypothetical sequence in learning environments
  • 16. Existing in digital rather than physical form
  • 20. The forces that shape player interactions
Down
  • 4. Stages progressing in difficulty within a game
  • 7. An adventure or mission within a game
  • 8. To work together towards a common goal
  • 9. To apply game elements in non-game contexts
  • 10. Something given to reinforce positive actions
  • 12. The means by which users interact with game
  • 13. To model real-world processes for practice
  • 15. To encourage a learner to take action
  • 17. Data analysis to improve learning outcomes
  • 18. Digital character representing the player
  • 19. Information given to guide improvement

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