Perfect for beginners with simple, common vocabulary
Interactive Learning Through Game Design
Moderate difficulty suitable for most players
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Across
- 1. Guidance provided for understanding content
- 2. A guide who supports learning and growth
- 3. A plan to achieve objectives effectively
- 5. A problem-solving activity within a game
- 6. The degree of interest and participation
- 11. A task designed to test skills or abilities
- 14. A hypothetical sequence in learning environments
- 16. Existing in digital rather than physical form
- 20. The forces that shape player interactions
Down
- 4. Stages progressing in difficulty within a game
- 7. An adventure or mission within a game
- 8. To work together towards a common goal
- 9. To apply game elements in non-game contexts
- 10. Something given to reinforce positive actions
- 12. The means by which users interact with game
- 13. To model real-world processes for practice
- 15. To encourage a learner to take action
- 17. Data analysis to improve learning outcomes
- 18. Digital character representing the player
- 19. Information given to guide improvement
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