CrosswordMint
Interactive Learning Through Gamification
Moderate difficulty suitable for most players
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Across
  • 1. To imitate real-world processes for training or practice.
  • 3. Incentive or prize given to encourage achievement.
Down
  • 2. A short test of knowledge often used in games.
  • 4. A stage or difficulty tier in a game progression.
  • 5. Information returned to guide improvement in learning.

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